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/// \file   socket.h
///         Class wrapper to encapsulate the Blackberry USB logical socket

    Copyright (C) 2005-2008, Net Direct Inc. (http://www.netdirect.ca/)

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of

    See the GNU General Public License in the COPYING file at the
    root directory of this project for more details.

#ifndef __BARRY_SOCKET_H__
#define __BARRY_SOCKET_H__

#include "dll.h"
#include <stdint.h>
#include <queue>
#include <memory>
#include "router.h"

// forward declarations
namespace Usb { class Device; }
namespace Barry {
      class Data;
      class Packet;
      class SocketRoutingQueue;

namespace Barry {

class Socket;
typedef std::auto_ptr<Socket> SocketHandle;

class BXEXPORT SocketZero
      friend class Socket;

      Usb::Device *m_dev;
      SocketRoutingQueue *m_queue;
      int m_writeEp, m_readEp;
      uint8_t m_zeroSocketSequence;

      uint32_t m_sequenceId;

      // half open socket stata, for passwords
      bool m_halfOpen;
      uint32_t m_challengeSeed;
      unsigned int m_remainingTries;

      static void AppendFragment(Data &whole, const Data &fragment);
      static unsigned int MakeNextFragment(const Data &whole, Data &fragment,
            unsigned int offset = 0);
      void CheckSequence(uint16_t socket, const Data &seq);

      void SendOpen(uint16_t socket, Data &receive);
      void SendPasswordHash(uint16_t socket, const char *password, Data &receive);

      // Raw send and receive functions, used for all low level
      // communication to the USB level.
      void RawSend(Data &send, int timeout = -1);
      void RawReceive(Data &receive, int timeout = -1);

      bool SequencePacket(const Data &data);

      explicit SocketZero(SocketRoutingQueue &queue, int writeEndpoint,
            uint8_t zeroSocketSequenceStart = 0);
      SocketZero(Usb::Device &dev, int writeEndpoint, int readEndpoint,
            uint8_t zeroSocketSequenceStart = 0);

      uint8_t GetZeroSocketSequence() const { return m_zeroSocketSequence; }

      void SetRoutingQueue(SocketRoutingQueue &queue);
      void UnlinkRoutingQueue();

      // Send functions for socket 0 only.
      // These functions will overwrite:
      //     - the zeroSocketSequence byte *inside* the packet
      //     - the socket number to 0
      void Send(Data &send, int timeout = -1);  // send only
      void Send(Data &send, Data &receive, int timeout = -1); // send+recv
      void Send(Barry::Packet &packet, int timeout = -1);
//    void Receive(Data &receive, int timeout = -1);

      // Opens a new socket and returns a Socket object to manage it
      SocketHandle Open(uint16_t socket, const char *password = 0);
      void Close(Socket &socket);

// Socket class
/// Encapsulates a "logical socket" in the Blackberry USB protocol.
/// By default, provides raw send/receive access, as well as packet
/// writing on socket 0, which is always open.
/// There are Open and Close members to open data sockets which are used
/// to transfer data to and from the device.
/// The destructor will close any non-0 open sockets automatically.
/// Requires an active Usb::Device object to work on.
00119 class BXEXPORT Socket
      friend class SocketZero;

      SocketZero *m_zero;
      uint16_t m_socket;
      uint8_t m_closeFlag;

      bool m_registered;

      void CheckSequence(const Data &seq);
      void ForceClosed();

      Socket(SocketZero &zero, uint16_t socket, uint8_t closeFlag);


      uint16_t GetSocket() const { return m_socket; }
      uint8_t GetCloseFlag() const { return m_closeFlag; }

      void Close();

      // Send and Receive are available before Open...
      // an unopened socket defaults to socket 0, which you need
      // in order to set the blackberry mode
      // The send function will overwrite the zeroSocketSequence byte
      // *inside* the packet, if the current m_socket is 0.
      void Send(Data &send, int timeout = -1);  // send only
      void Send(Data &send, Data &receive, int timeout = -1); // send+recv
      void Send(Barry::Packet &packet, int timeout = -1);
      void Receive(Data &receive, int timeout = -1);

      // sends the send packet down to the device, fragmenting if
      // necessary, and returns the response in receive, defragmenting
      // if needed
      // Blocks until response received or timed out in Usb::Device
      void Packet(Data &send, Data &receive, int timeout = -1);
      void Packet(Barry::Packet &packet, int timeout = -1);

      // some handy wrappers for the Packet() interface
      void NextRecord(Data &receive);

      // Register a callback for incoming data from the device.
      // This function assumes that this socket is based on a socketZero
      // that has a SocketRoutingQueue, otherwise throws logic_error.
      void RegisterInterest(SocketRoutingQueue::SocketDataHandler handler, void *context);
      void UnregisterInterest();

} // namespace Barry


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